Tuesday, June 01, 2010

Stellar Quest: Three Alien Beasts...

Good Evening:

Not every encounter in Stellar Quest should be with sentient beings from other worlds. Sometimes, you have to face the local wildlife when it stands between you and your goals. So grab your phaser and your tricorder, because here are some of the beasts you might encounter as you explore the universe.

Roughly the size of a large Terran canine, the anolax is a foul and fetid hunting beast that has been seeded on numerous frontier worlds during an ancient interstellar war. Although its claws are quite devastating, it is the horrid stench of the anolax that makes the beast so devastating. Anyone who approaches within ten feet of an anolax must make a saving throw or suffer a -2 penalty on all attack rolls, weapon damage and saving throws due to nausea for the next 2d6 rounds.

Anolax: AC 6 [13]; HD 3; Atk: two claws (1d6); ST: 14; SP: stench (save or -2 on all attacks, damage and saves); MV: 15; CL 4; XP 120.

The hairless baban is a bear-sized rodent-like creature, its over-sized jaw filled with three rows of sharp teeth. The baban has a voracious appetite, but given its slow pace, it depends on its ability to spit acid at a single target within 30 feet. Any target that fails its saving throw suffers 2d6 points of damage from acid. The baban is immune to acid.

Baban: AC 6 [13]; HD 5; Atk: bite (1d8); ST: 12; SP: acid spit (save or take 2d6 damage, rng 30 ft.), immunity (acid); MV: 12; CL 7; XP 600.

An unusual creature, the oliphaurus is a large herbivore with a psionic defense mechanism. When the oliphaurus becomes frightened or endangered, it radiates a psychic field of fear. Anyone within thirty feet of the oliphaurus must succeed with a saving throw or flee from the beast for 2d6 rounds at breakneck speed. In addition, the oliphaurus will trample any creature of man-size or smaller that gets in its path, inflicting 3d6 points of damage, save for half damage.

Oliphaurus: AC 4 [15]; HD 8; Atk: two hooves (1d6); ST: 8; SP: fear aura (30 feet, save or flee for 2d6 rounds), trample (3d6 damage, save for half damage); MV: 15; CL 10; XP 1,400.



Trey said...

Cool creatures.

Flynn said...

Thanks. One of the nice features of using the Swords & Wizardry rules as the basis for Stellar Quest is that these beasts can also be used for fantasy games, as well as opening the possibility of using fantasy beasts in your Stellar Quest game. My goal here is to create beasts with interesting abilities that are non-magical in nature. With this first set, I went with simple creations that only really have one distinct feature. In the future, I'll try some more intricate alien beasts.

With Regards,