In response to a comment from James, I'm going to try translating a few of the cleric's encounter powers in 4E over to talents for use with MyD20 Lite, just to see how they would fair in comparison to my previous efforts in these regards with At-Will powers. With that in mind, please feel free to check these out and offer your thoughts on the following, simply from a game mechanics point of view:
Aura of Divine Light: As a Standard Action, the Priest may call forth a holy aura of light that inspires his allies as it harms his foes. Any enemies within fifteen feet must succeed in a Reflex save to avoid suffering 1d8 plus the Priest's Wisdom modifier damage. All allies within that same range are inspired, and gain a +2 bonus to attack rolls until the end of the Priest's next turn. Using this ability is physically draining, and the Priest must rest uninterrupted for ten minutes before attempting this ability again.
Fearsome Presence: As a Standard Action, the Priest may call upon their patron deity to strike fear into the hear of a single target within thirty feet. If the target fails a Will save, then it immediately moves away from the Priest at twice its normal speed, provoking attacks for retreating if applicable. Serving as the conduit for their deity's divine presence is physically draining, and the Priest must rest uninterrupted for ten minutes before attempting this ability again.
Healing Blow: As a Standard Action, the Priest may dedicate a melee attack in the name of his patron deity. If the melee attack succeeds, the Priest inflicts double damage against his foe and is also able to heal either himself or an ally within thirty feet of a number of hitpoints equal to 1d6 plus the Priest's Wisdom level modifier. The use of this ability is physically draining, and the Priest must rest uninterrupted for ten minutes before attempting this ability again.
Staggering Blow: As a Standard Action, the Priest may call upon the power of his patron deity to stagger the target of his next melee attack. The Priest may then attack his enemy, and if the attack is successful, the target suffers normal damage and is staggered and unable to act until the end of the Priest's next turn. The use of this ability is physically draining, and the Priest must rest uninterrupted for ten minutes before attempting this ability again.
Okay, so what do you think? Personally, Healing Blow looks pretty sweet to me, although so does Aura of Divine Light.
Hope This Helps,
Flynn
3 comments:
If I'm honest, I really only like the fearsome presence talent. The others seem just too 'gamey' for my liking and a bit too far removed from pre-3.x editions of the game.
Okay, I can see your point. I'm going to move on to a few more conversions, just to see what your thoughts are. Next up, the Warrior. :)
With Regards,
Flynn
I'm looking forward to seeing your conversions!
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